skip to main content

Developing A Virtual Reality Application of Pathok Negoro Mosque for Digital Conservation

1University Technology of Yogyakarta, Indonesia

2Trisakti University, Indonesia

Open Access Copyright 2019 Journal of Architectural Design and Urbanism under http://creativecommons.org/licenses/by-sa/4.0.

Citation Format:
Abstract

In the last decades, new technologies have been developed and used for digital conservation. Nowadays, virtual reality is becoming an instrument applicable to many areas of science and visual communication. Pathok Negoro Mosque is one of the Javanese Islamic mosque buildings that was built in the 1700s. The building of this mosque still exists. Pathok Negoro Mosque several times has changed the shape and architecture of the building. The mosque was established during the reign of Sultan Hamengku Buwana I, has an extraordinary concept and philosophy. This project was an archiving physical space so they can be digitally preserved. In this paper, we will present the process of the VR app making also describe the benefits and challenges associated with this approach. The method was by research and development by prototyping the building in 3D model, then providing virtual tours in different place and times. This paper will discuss the VR issue focusing on several hardware devices and software platforms for digital content management. This case study allowing a better understanding of masjid pathok negoro history and atmosphere. The analyzed of virtual experience proved to be advantageous in delivering tangible and intangible information.

Note: This article has supplementary file(s).

Fulltext View|Download |  Research Instrument
figure 1
Subject
Type Research Instrument
  View (29KB)    Indexing metadata
 Research Instrument
figure 2
Subject
Type Research Instrument
  View (6KB)    Indexing metadata
 Research Instrument
figure 3
Subject
Type Research Instrument
  View (9KB)    Indexing metadata
 Research Instrument
figure 4
Subject
Type Research Instrument
  View (4KB)    Indexing metadata
 Research Instrument
figure 4
Subject
Type Research Instrument
  View (5KB)    Indexing metadata
 Research Instrument
figure 5
Subject
Type Research Instrument
  View (17KB)    Indexing metadata
 Research Instrument
figure 6
Subject
Type Research Instrument
  View (11KB)    Indexing metadata
 Research Instrument
figure 7
Subject
Type Research Instrument
  View (13KB)    Indexing metadata
 Research Instrument
figure 8
Subject
Type Research Instrument
  View (18KB)    Indexing metadata
 Research Instrument
figure 8
Subject
Type Research Instrument
  View (14KB)    Indexing metadata
 Research Instrument
figure 8
Subject
Type Research Instrument
  View (18KB)    Indexing metadata
 Research Instrument
figure 9
Subject
Type Research Instrument
  View (18KB)    Indexing metadata
 Research Instrument
figure 10
Subject
Type Research Instrument
  View (16KB)    Indexing metadata
 Research Instrument
figure 11
Subject
Type Research Instrument
  View (18KB)    Indexing metadata
 Research Instrument
figure 12
Subject
Type Research Instrument
  View (13KB)    Indexing metadata
 Research Instrument
figure 13
Subject
Type Research Instrument
  View (2MB)    Indexing metadata
 Research Instrument
figure 14
Subject
Type Research Instrument
  View (1MB)    Indexing metadata
 Research Instrument
figure 15
Subject
Type Research Instrument
  View (1MB)    Indexing metadata
 Research Instrument
figure 16
Subject
Type Research Instrument
  View (1MB)    Indexing metadata
 Research Instrument
figure 17
Subject
Type Research Instrument
  View (23KB)    Indexing metadata
 Research Instrument
figure 18
Subject
Type Research Instrument
  View (17KB)    Indexing metadata
Keywords: Digital Conservation, Virtual Reality, 3D Model, Virtual Experience
Funding: The Ministry of Research, Technology, and Higher Education of Republic Indonesia, University Technology of Yogyakarta

Article Metrics:

  1. Albourae, A. T., Armenakis, C., & Kyan, M. (2017). Architectural Heritage Visualization Using Interactive Technologies. The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences, 7-13
  2. Burdea, G. C., & Coiffet, P. (2003). Virtual reality technology (2nd ed). NJ: John Wiley & Sons, Inc
  3. Campbell, S. (2017). A Rift in Our Practices?: Toward Preserving Virtual Reality. New York University, Department of Cinema Studies. New York: New York University
  4. Çizel, B., Ajanovic, E. (2018). Virtual Reality for Cultural Heritage Tourism. Culture, Heritage and Tourism Development, page 131-134, University Singidunum, Belgrade. DOI: 10.15308/Sitcon-2018-131-134
  5. Cohen, Nahoum, (2001). Urban Planning – Conservation and Preservation, Mc Graw Hill Book, Co., New York
  6. Daniel A. Guttentag, (2010), Virtual-Reality: Applications and implications for tourism, Journal Tourism Management, homepage: www.elsevier.com/locate/tourman
  7. Deggim, S., Kersten, T. P., Tschirschwitz, F., & Hinrichsen, N. (2017). SEGEBERG 1600 – Reconstructing A Historic Town For Virtual Reality Visualisation As An Immersive Experience. The International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences, 87-94
  8. Lasa HS. (2009). Kamus Kepustakawanan Indonesia. Yogyakarta: Pustaka Book Publisher
  9. Mihelj, M., Novak, D., & Beguš, S. (2014). Virtual Reality Technology and Applications (Vol. 68). (S. G. Tzafestas, Ed.) New York, London: Springer
  10. Ohannessian, K. (2015, May 18). Oculus Rift's PC Requirements Are Virtual Reality's Achilles' Heel. Retrieved July 23, 2015, from Tech Forecast: http://www.fastcompany.com/3046376/tech-forecast/oculus-rifts-pc-requirements-are-virtual-realitys-achilles-hee
  11. Putro, H. T. (2015). Immersive Virtual Reality for Tourism and Creative Industry Development. The 3rd International Conference on Creative Industry (pp. 380-385). Bali: Institut Teknologi Sepuluh Nopember. Retrieved from http://eprints.uty.ac.id/2855/
  12. Putro, H. T. (2018). Virtual Reality as a Represent of Spatial Perception of Main Chapel Room at the Church of Light. ARSITEKTURA, Vol 16(2), Page 211-218. doi: http://dx.doi.org/10.20961/arst.v16i2.22636
  13. R.Hassan.(2016).Virtual Reality as a Tool for Reconstruction and Documentation of Cultural Heritage Sites and Historically Important Landscape in Palestine. NLA Hostkonferanse, Oslo, 21 October 2016 “Landscape and Belonging”
  14. S. Ghadban, R. Hassan, O. Aboudi, and Y. Khateeb. (2013). The Development Of An Interactive Virtual Environment For Hisham Palace In Jericho, Palestine. International Journal of Architectural Research. Archnet-IJAR, Volume 7 - Issue 2 - July 2013 - (118-135) Ð Regular Section
  15. W. B. Yang, Y. N. Yen, H. M. Cheng. (2015). Digitalized Preservation And Presentation Of Historical Building –Taking Traditional Temples And Dougong As Examples. ISPRS Annual of the Photogrammetry, Remote Sensing and Spatial Information Sciences, Volume II-5/W3, 2015 25th International CIPA Symposium 2015, 31 August – 04 September 2015, Taipei, Taiwan

Last update:

No citation recorded.

Last update:

No citation recorded.